Unit 17 Digital Animation and Effects Assignment Brief
| Qualification | Pearson BTEC International Level 3 Subsidiary Diploma in Information Technology Pearson BTEC International Level 3 Foundation Diploma in Information Technology Pearson BTEC International Level 3 Diploma in Information Technology Pearson BTEC Level 3 National Extended Diploma in Information Technology |
| Unit Number | 16 |
| Unit Title | Digital Animation and Effects |
| GLH | 60 |
| Unit type | Internal |
Unit in Brief
Learners explore the purpose and characteristics of digital animations and effects and create an animation, including effects, such as audio, that may be used in other media products.
Unit Introduction
Digital animation and effects are used in a variety of ways, from individual digital products to being included as part of other media products. Example applications include content for film, advertising, music videos, websites and computer games.
In this unit, you will investigate the purpose, local legal requirements and technical characteristics, for example techniques and principles, of different digital animation and effects products. You will explore how graphics are created and the impact of the technologies used on the digital animation and effects products. You will design and develop a digital animation and effects product for an audience and purpose. To do this, you will use specialist software and hardware to develop the digital product that could be included in a larger media product, such as a website or a computer game.
The communication, planning and design skills you gain in this unit will prepare you for entry to higher education to study a range of degrees. The employability and entrepreneurial skills will also be useful when entering an IT apprenticeship or the workplace.
Learning Aims
In this unit you will:
A. Investigate the purpose and characteristics of digital animations and effects that are an important part of communication
B. Design a digital animation and effects product to meet a client brief
C. Develop a digital animation and effects product to meet a client brief.
Summary of Unit
| Learning aim | Key content areas | Assessment approach |
| A Investigate the purpose and characteristics of digital animations and effects that are an important part of communication | A1 Purpose of and legal requirements for digital animations and effects A2 Techniques for and principles of creating digital animations A3 Principles of creating digital effects A4 Hardware and software tools for digital animations and effects | A report on the purpose and characteristics of digital animation and effects products, including how the technical characteristics impact on the product. The characteristics include: local legal requirements, animation and effects principles, and hardware and software tools used to create the digital products. |
| B Design a digital animation and effects product to meet a client brief | B1 Planning products incorporating digital animations and effects B2 Design documentation for digital animations and effects products B3 Reviewing and refining designs for animations and effects | A design specification showing the planning and design of an animation and effects product that could be used in a larger media product. Digital animations and effects files that fulfil the design specifications, accompanied by supporting development and testing documentation. |
| C Develop a digital animation and effects product to meet a client brief | C1 Tools and techniques for digital animations and effects C2 Creating a digital animation and effects product C3 Testing animations and effects C4 Reviewing the final digital animation and effects product C5 Professional behaviours | An evaluation of the digital animation and effects product against the client’s brief. The product may be developed for inclusion in a larger media product, such as a computer game. A record of personal performance while completing the activity such as whether work was submitted on time. |
Assessment Criteria
| Pass | Merit | Distinction | |
| Learning aim A: Investigate the purpose and characteristics of digital animations and effects that are an important part of communication | A.D1 Evaluate the purpose and characteristics of different digital animation and effects products, including how they impact on the finished product. | ||
| A.P1 Explain the purpose of and legal requirements for different digital animations and effects products. A.P2 Explain the technical characteristics of different digital animations and effects products, including a limited explanation of how they impact on the finished product. | A.M1 Discuss the purpose and characteristics of different digital animations and effects products, including how they impact on the finished product. | ||
| Learning aim B: Design a digital animation and effects product to meet a client brief | BC.D2 Evaluate the digital animation and effects product design and optimised solution against the client’s brief. BC.D3 Demonstrate individual responsibility, creativity and effective self-management in the design, development and review of a digital animation and effects product. | ||
| B.P3 Produce designs for a digital animation and effects product to meet a client’s brief. B.P4 Review the design for a digital animation and effects product with others to identify and inform refinements. | B.M2 Justify the digital animation and effects product design decisions, showing how they will provide an effective solution to meet the client brief. | ||
| Learning aim C: Develop a digital animation and effects product to meet a client brief | |||
| C.P5 Create a digital animation and effects product to meet a client brief. C.P6 Test the digital animation and effects product against the client brief. C.P7 Review the extent to which the final digital animation and effects product meets the client brief. | C.M3 Optimise the animation and effects product, to effectively meet the client brief. | ||
Essential Information for Assignments
The recommended structure of assessment is shown in the unit summary, along with suitable forms of evidence. Section 6 Internal assessment gives information on setting assignments and there is also further information on our website.
There is a maximum number of two summative assignments for this unit. The relationship of the learning aims and criteria is:
Learning aim: A (A.P1, A.P2, A.M1, A.D1)
Learning aims: B and C (B.P3, B.P4, C.P5, C.P6, C.P7, B.M2, C.M3, BC.D2, BC.D3)
Resource Requirements
For this unit, learners must have access to hardware and software resources that will allow them to use a selection of tools and techniques, as given in the unit content, to produce animations and effects.
There are a number of propriety and open source resources available, including:
- animation software, e.g. Adobe Animate, SketchBook® Pro, Blender
- visual effect editing software, e.g. Movie Maker, Adobe Premier
- audio effect editing software, e.g. Adobe Audition, GarageBand, Audacity
- 3D-modelling software, e.g. 3D Studio Max®, Maya, ModoTM, ZBrush®, AutoCAD®, Cinema 4DTM, Blender.
Links to other units
This unit links to:
- Unit 6: Website Development
- Unit 7: Mobile Apps Development
- Unit 8: Computer Games Development
- Unit 16: Digital 2D and 3D Graphics.
Opportunities to develop transferable employability skills
In completing this unit, learners will have the opportunity to develop a number of transferable employability skills including:
- analytical and decision-making skills
- formal written communication
- selection of appropriate IT tools and systems used to develop digital animation and effects
- self-management and planning skills
- ability to work in a legal, moral and ethical manner.
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